![]() This stance is intended as a delaying or harassing action. Evasive strike craft fight at longer range. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Ships will not retaliate, even when fired upon. Ships will retaliate against attackers of allies and themselves. Ships will attack all enemy ships that enter range. Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time.(Many ships are set to this by default now.) Weapons will now use ballistics when set to do so.All ships have had a pass to improve flight dynamics and engagement behaviors.All ships have been rebalanced to work with formations.This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed. Formations have a unit cap depending on the ships and formation used.This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect. Formations will break on combat into combat groups based on the ships that are part of the formation.Formations have been completely rewritten to better support HW1 formations.Campaign progression is still valid you just have to restart any missions you are currently on. Note: All prior in-game saves are no longer valid.Homeworld Remastered Collection Update 2.0 Notes Mods - a - BasePath string allows specification of Player profile path for Mod data.įacetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV. Mods - added traceHOD command line to ease tracking down corrupt or invalid files. ![]() Vaygr resource collectors no longer aspire to be archeologists. Tweaks to primary ship shaders for improved visual fidelity, speed.Ĭryotray and transports can be sphere guarded now. (Multiplier)įixed issue where a few ships had missing geometry, textures, odd normals, etc. ![]() Ships no longer overshoot kushan carrier docking baysįixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. (With Balance tweaks to account for this)įixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)įixed weird cursor skin issue when hovering over certain buttons Homeworld 2 classic properly responds to -locale command lineįixed a crash when a missing mad state was called.įixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward itįrigates and Corvettes now attack more consistently. Resolved a memory fragmentation error which could lead to crashes. ![]() ![]() Soundtrack (Homeworld 2, MP3) Homeworld Remastered Collection - Homeworld Story Trailer Бонусы от GOG:HD wallpaper3 behind the scenes (video) ![]()
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